Naturally, most games that will be linked to these competitions involve a multiplier element as the whole point of esports gambling online (read this blog article from online.cisl.edu) is to connect to other players. You'll find numerous options now available that players can play in lots of different tournaments and competitions. The key is to play the game type that you enjoy most or are best at.
Nearly all game types are accommodated in e-sports and we found that the most popular types were first person shooter (FPS), sport and MMORPGs. We expect much more to be added to this list in the foreseeable future.
At the moment, e-sports tend to be mainly consumed and enjoyed by males with 85% of males making up participation of events. Industry leaders are actively trying to encourage female participation and we feel we are going to see some progress on this even as we progress into 2017. Likewise, the electronic sports market generated Ł258 million in 2015 and we expect this to be around Ł391 for 2016 which is pretty crazy!
Where Can I View e-sports?
All of it sounds pretty exciting, does not it? The area is predicted to continue its exponential growth in 2017 and engagement is at an all-time high because of the media platforms available. You may view electronic sports on several platforms and sites. Twitch and YouTube are the most obvious ones with ESPN and Yahoo also having their very own dedicated esports sections. Additional sites that you may not have often heard of are similar to Twitch and provide some great content. They are Azubu and MLG so check them out for some quality electronic sports streams.
Such will be the expansion of electronic sports that traditional sports websites (we use ESPN above being an example) are beginning to cater their content to e-sports fans. This really is pretty cool and really emphasises to us how seriously sports broadcasters are taking the electronic sports industry. We can honestly see other media giants for example BBC and Sky getting involved with the future and launching their own electronic sports brands and content. We really do expect to see some big developments in 2017.
In general, consumers will consume the electronic sports product in a way that they are confident with. This could be just about spectating or if perhaps you have a game that you'll be particularly adept at you might want to participate in competitions! Check out the sites we listed above and these will provide you with a better concept of how you can get involved.
Nearly all game types are accommodated in e-sports and we found that the most popular types were first person shooter (FPS), sport and MMORPGs. We expect much more to be added to this list in the foreseeable future.
At the moment, e-sports tend to be mainly consumed and enjoyed by males with 85% of males making up participation of events. Industry leaders are actively trying to encourage female participation and we feel we are going to see some progress on this even as we progress into 2017. Likewise, the electronic sports market generated Ł258 million in 2015 and we expect this to be around Ł391 for 2016 which is pretty crazy!
Where Can I View e-sports?
All of it sounds pretty exciting, does not it? The area is predicted to continue its exponential growth in 2017 and engagement is at an all-time high because of the media platforms available. You may view electronic sports on several platforms and sites. Twitch and YouTube are the most obvious ones with ESPN and Yahoo also having their very own dedicated esports sections. Additional sites that you may not have often heard of are similar to Twitch and provide some great content. They are Azubu and MLG so check them out for some quality electronic sports streams.
Such will be the expansion of electronic sports that traditional sports websites (we use ESPN above being an example) are beginning to cater their content to e-sports fans. This really is pretty cool and really emphasises to us how seriously sports broadcasters are taking the electronic sports industry. We can honestly see other media giants for example BBC and Sky getting involved with the future and launching their own electronic sports brands and content. We really do expect to see some big developments in 2017.
In general, consumers will consume the electronic sports product in a way that they are confident with. This could be just about spectating or if perhaps you have a game that you'll be particularly adept at you might want to participate in competitions! Check out the sites we listed above and these will provide you with a better concept of how you can get involved.