MinotaurGGTR: Minotaurs are absolutely excellent barbarians. The flexibility increases are improbable. Goring Rush will get you crucial a part of the Charger feat, and Hammering Horns will get you the most important part of the Shield Master feat with out requiring a shield. Simic HybridGGTR: With the versatile skill increase in Strength, the Simic Hybrid is an interesting and versatile choice for the Barbarian. The first spherical of Animal Enhancement gets you some utility choices which the Barbarian has no way to replicate, and the second gives a number of interesting combat choices which is able to properly complement your class features. VedalkenGGTR: Nothing useful for the Barbarian. Dragonborn: Wildemount presents two new Dragonborn variants, every changing the standard Dragonborn's ability rating will increase and harm resistance. DraconbloodEGtW: Bad skill spread. RaveniteEGtW: Better capability scores for the Barbarian than the standard Dragonborn, and you may survive with out the Dragonborn's harm resistance. Ravenite provides Darkvision, a Constitution enhance, and Vengeful Assault which affords an occasional enhance to your injury output..
You may select this theme on the campaign load display screen by checking the dot next to 'dnd 5e races Theme - Wizards'. For those who should not have this theme then the icons in your screen will show differently however they are going to still be in the same location as the ones shown in my screenshots.
ElfEGtW: Wildemount elves share the core traits of core elves, but Wildemount provides two new elf subraces. See above for information on core elf traits. Pallid Elf: Nothing useful for the Barbarian. Sea Elf: See above. HalflingEGtW: Wildemount halflings share the core traits of core halflings, however Wildemount provides a brand new halflings subrace.