Naturally, most games that will be associated with these competitions involve a multiplier element as the entire point of electronic sports is to interact with other players. There are actually so many options now available that players can play in many different tournaments and competitions. The key is to play the game type that you enjoy most or are best at.
Almost all game types are accommodated in electronic sports and we found that the most popular types were first person shooter (FPS), sport and MMORPGs. We expect far more to be added to this list within the near future.
Currently, electronic sports are generally consumed and enjoyed by males with 85% of males making up participation of events. Industry leaders are actively trying to encourage female participation and we feel we will see some progress on this since we progress into 2017. At the same, time, the e-sports market generated Ł258 million in 2015 and we expect this to be around Ł391 for 2016 which is pretty crazy!
Where Can I View esports?
It all sounds pretty exciting, does not it? The industry is predicted to continue its exponential growth in 2017 and engagement will be at an all-time high due to the media platforms available. You can view e-sports on several platforms and websites. Twitch and YouTube will be the most obvious ones with ESPN and Yahoo also having their very own dedicated electronic sports sections. Additional sites that you could not have often heard of are much like Twitch and provide some great content. They are Azubu and MLG so check them out for some quality esports (recent Isgeg Edu blog post) streams.
Such is the growth of e-sports that traditional sports web pages (we use ESPN above being an example) are beginning to cater their content to e-sports fans. This really is pretty cool and really emphasises to us how seriously sports broadcasters are taking the esports industry. We can honestly see other media giants such as BBC and Sky getting associated with the future and launching their own e-sports brands and content. We really do anticipate to see some big developments in 2017.
Generally, consumers will consume the electronic sports product in a way that they may be comfortable with. This might be just about spectating or maybe if you have a game that you will be particularly good at you might want to participate in competitions! Check out the sites we listed above and these will give you a better concept of how you might get involved.
Almost all game types are accommodated in electronic sports and we found that the most popular types were first person shooter (FPS), sport and MMORPGs. We expect far more to be added to this list within the near future.
Currently, electronic sports are generally consumed and enjoyed by males with 85% of males making up participation of events. Industry leaders are actively trying to encourage female participation and we feel we will see some progress on this since we progress into 2017. At the same, time, the e-sports market generated Ł258 million in 2015 and we expect this to be around Ł391 for 2016 which is pretty crazy!
Where Can I View esports?
It all sounds pretty exciting, does not it? The industry is predicted to continue its exponential growth in 2017 and engagement will be at an all-time high due to the media platforms available. You can view e-sports on several platforms and websites. Twitch and YouTube will be the most obvious ones with ESPN and Yahoo also having their very own dedicated electronic sports sections. Additional sites that you could not have often heard of are much like Twitch and provide some great content. They are Azubu and MLG so check them out for some quality esports (recent Isgeg Edu blog post) streams.
Such is the growth of e-sports that traditional sports web pages (we use ESPN above being an example) are beginning to cater their content to e-sports fans. This really is pretty cool and really emphasises to us how seriously sports broadcasters are taking the esports industry. We can honestly see other media giants such as BBC and Sky getting associated with the future and launching their own e-sports brands and content. We really do anticipate to see some big developments in 2017.
Generally, consumers will consume the electronic sports product in a way that they may be comfortable with. This might be just about spectating or maybe if you have a game that you will be particularly good at you might want to participate in competitions! Check out the sites we listed above and these will give you a better concept of how you might get involved.