Ase. Tabaxi have lifespans equivalent to people. Ali;nment. Tabaxi tend towards chaotic alignments, Feline A;ility. They meve with a burst of speed. Ofeet on considered one of your turns. TABAXI Within the fORCiOTTEN REALMS Cat's Claws. In the Forgotten Realms, tabaxi hail from Maztica, a realm weapons, which you need to use to make unarmed strikes. The injury normal for an unarmed strike. Plane of Water for the material Plane.
Scorching Ray affords respectable injury towards individual targets at a massive range. 5th-Level: Daylight spell is available in useful when you’re fighting Drow, or Vampires. Anything with Daylight sensitivity or relies on Darkness is crippled. Daylight just isn't the identical as Sunlight (See Argo’s submit within the comment part). In each spells description, it will really mention if the spell counts as Sunlight or not, for dnd 5e classses the effects of creatures weak towards it. Here are two examples of some spells that are Sunlight from page 279 of the Players Handbook (PHB).
You too can select to observe Simple, Variant Encumbrance guidelines, or not comply with Encumbrance rules at all by toggling it off on the Settings Page beneath "General Options". The Features and Traits -block is the place to store Class-, Race- and Background Features, Feats, and different special notes about your character or of a sure piece of gear or potential.
For Reactions and Legendary Actions, it is advisable to enable them from the NPC Options section. For Reactions, test off the HAS REACTIONS checkbox. This may add a brand new sections to the Stat Block for you to add Reactions to. If an NPC is a monster with Legendary Actions then you should enter the number of actions that monster has access to every flip within the LEGENDARY ACTIONS: discipline.